Thursday, 2 April 2009

High fidelity and low fidelity !

Iam reminding the difference between high fidelity and low fidelity. The different between high fidelity and low fidelity is because a high-fidelity prototype is computer-based, and usually allows realistic (mouse-keyboard) user interactions. whereas, a low-fidelity prototype is usually paper-based, could possibly be a series of sketches or printouts, and does not allow realistic user interactions. If i compared both of them low fidelity is easy where high fidelity is hard but the user can entry the fields and test it for real.

Comunication skills!

The material of our presentation should be concise, to the point and tell an interesting story. In addition to the obvious things like content and visual aids, the following are just as important as the audience will be subconsciously taking them in:
Voice - how you say it is as important as what we say
Body language - a subject in its own right and something about which much has been written and said. In essence, our body movements express what our attitudes and thoughts really are. You might like to check out this web page
Appearance - first impressions influence the audience's attitudes to you. Don’t wear hat, hood and so on but let dress appropriately like normal dress.

The material of your presentation should be concise, to the point and tell an interesting story. In addition to the obvious things like content and visual aids, the following are just as important as the audience will be subconsciously taking them in:
Your voice - how you say it is as important as what you say
Body language - a subject in its own right and something about which much has been written and said. In essence, your body movements express what your attitudes and thoughts really are. You might like to check out this web page
Appearance - first impressions influence the audience's attitudes to you. Dress appropriately for the occasion.
Delivery
Speak clearly. Don't shout or whisper - judge the acoustics of the room.
Don't rush, or talk deliberately slowly. Be natural - although not conversational.
Deliberately pause at key points - this has the effect of emphasising the importance of a particular point you are making.
To make the presentation interesting, change your delivery, but not to obviously, eg:
speed
pitch of voice
Use your hands to emphasise points but don't indulge in to much hand waving. People can, over time, develop irritating habits. Ask colleagues occasionally what they think of your style.
Look at the audience as much as possible, but don't fix on an individual - it can be intimidating. Pitch your presentation towards the back of the audience, especially in larger rooms.
Don't face the display screen behind you and talk to it. Other annoying habits include:
Standing in a position where you obscure the screen. In fact, positively check for anyone in the audience who may be disadvantaged and try to accommodate them.
Avoid moving about too much. Pacing up and down can unnerve the audience, although some animation is desirable.
Keep an eye on the audience's body language. Know when to stop and also when to cut out a piece of the presentation.

Final layout of the system


(Due to Prototype II)
As you all know we are doing the semi-real system of the homemess for our last prototype.
After I finished the coding, debugging and errors solving, this is the final layout of the system.

The final presentation!


As we know this is the final presentation so everyone will be on fire tomorrow. we should put all our effort, knowledge and demonstrate step by step how carried out the prototype and evaluation. We shouldnt do lots of writing in our presentation so the audience will get bored to read because i remember one of our presentation which we had lots of writing and no picture and our audience was so bored to read out what is in ur presnsation, not only read but some audience was yawning how bored it was our presentation. For that reason our bullets point should limited and text. Moreover, we should have more picture to make excitement and related to the topic.

We should keep simple and we should use the font that its been used in presentation whic are Arial & arial black , vernada, sans serif and Times new roman.

"Remember" we should sparkle and deliver step by step.

Wednesday, 1 April 2009

Presentation tips

Last thing before our meeting guys, I think we should ensure that our last presentation is our best this year. We need to share the knowledge we have gained from this module, by putting it into practise in our final presentation. I found this video on youtube that I thought might help us to prepare better for the presentation, please check out what Darren Le Croix has to say about good presentation and let me know if you find it will be useful:

http://www.youtube.com/watch?v=iFpOin0j90Q&feature=related


Thanks, Justina Prokop

Prototyping perfecting (Heuristics)

Guys, perfecting our protoype is vital and I have found the perfect explanations of the heuristics that we have to follow.

List of the 9 Heuristics we have to cover: (Serengul suggested that we leave out the 10th heristic (help page))

1. Speak the users' language. I feel we can do this by using words, phrases, and concepts which we feel are familiar to the user. Ensuring that we present information in a natural and logical order for the users to understand.
2. Be Consistent - Indicate similar concepts through identical terminology and graphics. Adhere to uniform conventions for layout, formatting, typefaces, labeling, etc.
3. Minimize the users' memory load. Take advantage of recognition rather than recall. Do not force users to remember key information across documents.
4. Build flexible and efficient systems. Accommodate a range of user sophistication and diverse user goals. Provide instructions where useful. Lay out screens so that frequently accessed information is easily found.
5. Design aesthetic and minimalist systems. Create visually pleasing displays. Eliminate information which is irrelevant or distracting.
6. Use chunking. Write material so that documents are short and contain exactly one topic. Do not force the user to access multiple documents to complete a single thought.
7. Provide progressive levels of detail. Organize information hierarchically, with more general information appearing before more specific detail. Encourage the user to delve as deeply as needed, but to stop whenever sufficient information has been received.
8. Give navigational feedback. Facilitate jumping between related topics. Allow the user to determine her/his current position in the document structure. Make it easy to return to an initial state.
9. Don't lie to the user. Eliminate erroneous or misleading links. Do not refer to missing information.

Urgent

Hey guys.
Please let me know, that we are meeting up tomorrow??
Thanks Justina